My first cloud model involved a highly-exhaustive re-learning process of Rhino. The shape is originally created in Maya, taken into Blender to decimate, and ultimately finished in Rhino as a mesh object. I truly struggled with re-learning the software and was also greatly challenged by my first attempt at creating my own part-line in Rhino. This was not something I attempted in my first course (Digital Clay) and found it to be quite a difficult process.


