PROPOSAL: GLOBAL WARMING

address in detail what you will do for your project and why

SUPER OBJECT: AT THE INTERSECTION OF CRAFT AND TECHNOLOGY.

Interactive cultural artifact meets mass production.

The industrial revolution brought GLORY to the machine-made, mass-produced and manufactured object. With that, came the loss of aura and authenticity that is often associated with sensoria. The societal need for mass production was in response to the desire to ‘bring things closer’ and overcome the uniqueness of reality, by replacing individuality with sameness. Benjamin would argue that the loss of original artifact causes the destruction of aura, shattering the tradition brought on by mechanical reproduction, separating the work of art from the place it happens to be.

The super object “materializes what could be called the avant-garde dichotomy between art and life, referring to both spheres at the same time.” A super object contains many layers, relating not only to the traditional physical object but also articulates “hidden” perceptions through imaginary media. The intention is to direct the viewer elsewhere, encouraging them to be aware of the imaginary media behind the object.

Skills needed/Resources needed

  • 3D modeling, CNC mill
  • Plaster/Silicon mold
  • Wax/Water
  • Heat
  • Arduino
  • Sensors/Lights/Vibrating motors

Deliverables/Sketch of visual aspects:

In my Sustainable Design class, we discuss the importance of demonstrating data. This could also involve the juxtaposition of objects that would typically be on the ground, (iceberg, mountain shapes) suspended from above. Or things that are typically in the air (clouds) be on the ground (brown cloud). Needs further development.

PASSAGE OF TIME/global warming. 3D Model: Iceberg. Wax molds, melts from Arduino/raspberry pi heating element.

For the first phase of this project, the goal is to create a digitally-developed, hand-made mass-produced object. There will be slight variation with each piece. Variations of smoothness, shape, color. For the second phase of the project, the objects would become interactive with the introduction of motion sensors, lights, and/or vibrating motors. Although motion isn’t necessary, it will elevate the engagement level of the viewer.

Below is an image from Olafur Eliasson “ICE WATCH” to help demonstrate some of the aspects I would like to include in this project.

Schedule/Weekly Goals/Tasks:

PROJECT DUE: February 9th/March 16th

January 8th- 12th – 10 hours/week

  • 3D modeling
  • CNC mill

January 15th-19th – 10 hours/week

  • Plaster/Silicon mold
  • Create dimensional ice shapes

January 22nd-26th – 10 hours/week

  • Slip cast wax pour
  • Create dimensional ice shapes

January 29th – February 2nd – 10 hours/week

  • Slip cast wax pour
  • Create dimensional ice shapes
  • Troubleshoot

February 5th-9th – 10 hours/week

  • Construct/assemble
  • Timelapse video